Troubleshooting

The Plugin Does Not Appear In The Editor

The Generated Shadow Looks Inverted

Brush Size Feels Wrong On Some Meshes

Brush size can appear inconsistent when UV density varies strongly across the mesh. For now:

Pen Display Or Tablet Input Feels Misaligned

On Windows, QuickSDF reads pen pointer coordinates directly for 3D Paint and the 2D Canvas. Hover, stroke start, drag, release, pressure-sensitive radius, Quick Stroke, and Ctrl + F brush resizing should continue to track correctly after moving or resizing the editor or canvas window.

The 3D Brush Preview Circle Disappears After Using The 2D Canvas

The green 3D brush circle is shown only while Paint mode has a valid viewport hit on the active paint target.

Quick Stroke Feels Heavy Or Does Not Follow The Pen

Quick Stroke starts after a hold and commits on release. While moving the preview, QuickSDF keeps preview updates lightweight so high-frequency tablet input does not do full stroke work every frame.

GPU JFA Is Only Used For Live SDF Preview

Live SDF uses a GPU JFA approximation for responsive in-editor feedback. The saved Generated SDF output still uses the CPU FSDFProcessor path.

UE 5.4 / 5.5 / 5.6 Build Issues

QuickSDFTool v1.0 supports UE 5.7.x, with UE 5.7.4 as the required release verification target. Earlier versions may need source edits around editor tooling, modeling components, material baking, or shader module setup. UE 5.8+ is intended to be supported, but is not part of the v1.0 release verification matrix.

When reporting compatibility issues, include: