QuickSDFTool v1.0.1

QuickSDFTool v1.0.1 is a patch release for the stable UE 5.7.x line. It keeps the v1.0 runtime/editor asset format intact and focuses on small paint-mode fixes plus documentation cleanup.

Tested Environment

Item Status
Unreal Engine 5.7.4 required release verification target
Supported engine range UE 5.7.x
Platform Windows development environment
Project type C++ Unreal project
Binary build engine Epic Games Launcher UE 5.7.4 (++UE5+Release-5.7, CL 51494982)

The attached Win64 binary package is built from the v1.0.1 tag with Epic Games Launcher UE 5.7.4. It replaces the earlier custom-engine package for this release. Rebuild the plugin from source if you use a source-built, licensee, custom, or otherwise different engine build.

Changes Since v1.0.0

Upgrade Notes

Known Limitations

Verification Steps

  1. Build sdfbuildEditor Win64 Development:

    Build.bat sdfbuildEditor Win64 Development -Project="C:\Users\condo\Downloads\sdfbuild\sdfbuild.uproject" -WaitMutex -NoHotReload
    
  2. Enter Quick SDF mode and confirm the default paint mode is Screen.
  3. In Screen mode, confirm the brush preview tracks the cursor correctly on the active display.
  4. Press F while hovering a valid Screen mode brush hit and verify the viewport focuses around the brush position.
  5. Confirm Select/Paint workflow, active slot overlay, default Isolate Slot behavior, and SDF generation still work as in v1.0.0.

Automation tests were not part of this patch-release verification pass.

Release Assets

Packaging Checklist

  1. Run RunUAT.bat BuildPlugin with Epic Games Launcher UE 5.7.4 to package the plugin into C:\tmp\QuickSDFTool-v1.0.1-UE57Launcher-Win64:

    RunUAT.bat BuildPlugin -Plugin="C:\path\to\QuickSDFTool\QuickSDFTool.uplugin" -Package="C:\tmp\QuickSDFTool-v1.0.1-UE57Launcher-Win64" -TargetPlatforms=Win64 -Rocket
    
  2. Zip the packaged plugin directory as QuickSDFTool-v1.0.1-UE57Launcher-Win64.zip.
  3. Upload the zip to the GitHub release for v1.0.1.