QuickSDFTool v0.3.0-preview

This preview release focuses on the 0-90 to 0-180 symmetry workflow, generated SDF preview reliability, and timeline toolbar polish.

Tested Environment

Item Status
Unreal Engine 5.7.4 tested development target
Platform Windows development environment
Project type C++ Unreal project
Shader model SM5 or higher

UE 5.6 and earlier are not supported for this preview.

Highlights

Upgrade Notes

Verification Steps

  1. Open a C++ UE 5.7.4 project with the plugin enabled.
  2. Build sdfbuildEditor Win64 Development.
  3. Run the automation groups:

    Automation RunTests QuickSDFTool
    Automation RunTests QuickSDFTool.Core
    Automation RunTests QuickSDFTool.Core.Timeline
    
  4. Enter Quick SDF mode and select a mesh with multiple material slots.
  5. Select rows in Material Slots and confirm the active slot changes.
  6. Generate SDF with Off, Texture Flip, and UV Island Channel Flip, then inspect the generated texture channels.
  7. In UV Island Channel Flip, confirm 90-180 channels are generated from island-local horizontal mirror sampling.
  8. Confirm the generated SDF preview mode can display the newly generated threshold map.
  9. Confirm the timeline header and key angle labels stay stable for 1-, 2-, and 3-digit angles.
  10. Confirm the obsolete Shadow toggle is absent from the timeline toolbar and quick-toggle menu.

Known Defects

Release Assets

Full Changes

Compare with the previous preview: https://github.com/yeczrtu/QuickSDFTool/compare/v0.2.0-preview…v0.3.0-preview