QuickSDFTool v0.1.0-preview

This is the first public preview release of QuickSDFTool, an Unreal Engine 5 editor-mode plugin for painting toon-shadow masks and generating SDF threshold maps.

Tested Environment

Item Status
Unreal Engine 5.7.4 tested development target
Platform Windows development environment
Project type C++ Unreal project
Shader model SM5 or higher

UE 5.4, 5.5, and 5.6 are not tested for this preview.

Highlights

Installation

  1. Download the source archive for this release.
  2. Copy the plugin to YourProject/Plugins/QuickSDFTool/.
  3. Regenerate project files.
  4. Build the project.
  5. Enable QuickSDFTool in the editor plugin browser.
  6. Restart the editor.

Verification Steps

  1. Open a C++ UE 5.7.4 project.
  2. Add a test mesh to a level.
  3. Enter Quick SDF mode.
  4. Paint two or more masks at different light angles.
  5. Generate a threshold map.
  6. Confirm a texture is created under /Game/QuickSDF_GENERATED/.
  7. Connect the texture to the included or project-specific toon material.

Known Defects

Suggested GitHub Release Assets